0.2.1 ~ NPC + Monster AI


This update introduces a new system for NPCs to be able to speak on their own without forcing the player into a dialog. There is an event-driven chatter system where NPCs can react dynamically to things that happen to them or near them. They can also let the player know when they have quests for them by hollering. NPCs such as Ingot can also gesture with their hands while speaking.

This chatter system will be very useful for fleshing out the story and adding new NPCs. Since the chatter is non-intrusive, I can add as many lines as I want without it getting annoying (hopefully). I believe it makes the world feel much more alive!

There are also some improvements to monster AI-- they now know the slope of the terrain they stand on and their own momentum, which both factor into their wandering behavior.

In addition, I've added a faint global reflection probe back to the game and adjusted the lighting all over the world (again lol).

Changelog below. Have a wonderful New Year!

## [0.2.1a]
### Fixed
 - Bug trapping players in Lil Mr. Fox's Nightmare
,
## [0.2.1]
### Added
 - NPC's can now speak without being spoken to
 - Event system to drive NPC speech
 - Some NPCs gesture with their hands when speaking
 - Added dialog for Ingot, Fox, Old Man, Ripped Guy, and Signy
 - Overworld monster AI now knows about hills and momentum
 - Physics for future moving structures
### Changed
 - Player physics upgraded for future
 - Added a faint reflection probe
 - Adjusted lighting in many areas
 - Trees in overworld are tilted by hills
 - Buffed Ingot's HP from 1000 to 2000
 - Terrain around abandoned wilderness structures is crazier
### Fixed
 - Tutorial Ingot's second phase is harder to skip
 - Old Man's neck
 - Wawsp Nest lighting

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Comments

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just gotta pose before dying lol!

My favourite game on itch. Could you please stick npc's speeches to their heads? Because I, and I suppose many other people dislike current subtitles system

really fish licker

(+3)

sensational