0.1.7 Fire System, New Items, (Flamethrower!)


We have FIRE! Stay warm this winter break with the new flamethrower xD Farm some monsters until they drop the Flamberge and FrizzX, or just use the console.

Fire has turned out better + easier than I expected, so excited to work on lightning and ice soon. In addition, we have three new hats and elite monsters now have unique random color patterns so we can tell who they are. I think the new colors make the game a lot more alive, especially trees. Oh, and land generation gets more hilly further out int he wilderness.

I've also fixed a few minor issues and done some changes and optimizations to make the game run a bit easier, and some item colors have changed as a result.

Have a good break everyone. I'll bust out another update soon, hopefully with some progress on biomes.

## [0.1.7a]
### Changed
- Updated car model and material for elite enemy distinction

### Fixed
- Incremented build number
- Blacksmith prompt error
- Material highlighting error

## [0.1.7]
### Added
- Fire system, two fire weapons: Flamberge and FrizzX, (a flaming sword and a flamethrower)
- New hats: Shades, Skull Cap, Fish Bowl
- Elite monsters (including trees) now have random color patterns to distinguish them from normal monsters

### Changed
- Spawns in the Cabin and it's cellar, and Heck have been changed
- Creator is a little harder to stun now, still needs help
- The wilderness gets more hilly at higher monster levels
- Updated many models to use a single color palette texture, changed some things' colors
- Health scales more linearly, slightly buffed lower levels
- Koaladog speaks again

### Fixed
- Simplified Hoagen interactions to fix bugs until he gets a blacksmithing update
- Raised Saloon to prevent tree coming through floor
- Old Man makes proper eye contact when speaking
- Potion reverts to original material after being de-highlighted
- Replaced numerous hidden monsters with spawners to improve performance
- No more buffer overflow from health scaling exponentially

Files

Juice Galaxy 64-Bit 173 MB
Version 0.1.7a Dec 21, 2020
Juice Galaxy 32-Bit 170 MB
Version 0.1.7a Dec 21, 2020
Juice Galaxy Mac 180 MB
Version 0.1.7a Dec 21, 2020
Juice Galaxy Linux 64-Bit 172 MB
Version 0.1.7a Dec 21, 2020

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Comments

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I've just taken 0.1.8 for a run.

Holy cow, the fire is impressive. Visually indeed, and also in gameplay. I usually have to fight Mrs. Slitherss long enough for the battle to build to epic levels; with the gas canister I just burned her out as she was finishing saying "there's more than one way..."

From the perspective of modesty and decency I should tell you to nerf the fire... however, I won't do it, at least not tonight. Its power is gratifying.

so i downloaded this game on pc, 32 bit, and from everbody elses game the graveyard isnt in a pit with 4 roads coming out of it, and theirs has the house and treehouse closer to them, along with the blacksmith, yet mine has none of those, is it only available on 64 bit? if so, please try to put it in 32 bit too, thanks!

ok well i found the blacksmith, but i cant go into the toilet cave or it loads 6 segments and crashes, sometimes only 5 segments, is there a way to make it able to load?

I love how you can cause chaos and set everything fire and cause the juice planet's doom.

would it be possible for juice galaxy to get a launcher (i think thats the right word) so it updates automatically?

(+2)

Yes! If you use the itch.io app it will update it automatically. https://itch.io/app

Fire is cool but spoon is cooler

(+1)

amazing. i like these game, i like to play this game

(+1)

The beginning was starting to sound like a commercial lol. sick update though

This update seems real fun, thanks for the holiday present Fish!

this update is LIT

FLAMING SUPER DEATH SWORD

Well, this is quite a warm update nice :)