0.1.6 Inventory System!
You can now eat items and spit them back out when you need them.
Monsters and bosses drop items with random properties like damage or stat modifiers. This is a huge milestone, as it enables you to start crafting character builds, and me to start adding items all willy nilly. I've been holding off adding too many items til now, as I knew this update would require me to rebuild basically every item.
In the near future, the plan is to work on some small fun stuff again. Some hats, weapons, maybe get a start on spells. I'm also finally going to get started on some new areas/biomes, and creatures to go with them. If Swirly D was the end of chapter one, then chapter two is about to begin! Eventually I'll get to work on some clothes for the juiceling.
I'm also looking into releasing on some other platforms soon, including Steam. If anyone has any advice for that, or platform suggestions, please hit me.
I hope everyone has a wonderful break and Thanksgiving! ^^ Thank you all for your continued support and interest in Juice!
Changelog
## [0.1.6]
### Added
- Inventory Panel! Press I to open, or hit Esc and press the Inventory button
- Monsters drop items on death, from loot table based on story progression
- Items have random mods for damage, knockback, scale, mass, and +stats like +12 to Flight level
- Items have item levels, which increase damage, knockback, and power of +stats
- Ingot and Creator now have their hats knocked off when they are killed
### Changed
- Press 'E' to pick up items, which will autoequip if slot is empty
- Player joints are now stretchy! Increases animation/combat stability
- Weapons are now somewhat bouncy
- Monster scale is no longer bound to level (high level monsters can be small)
- New rendering method, probably introduced some bugs
- Freeze camera on pause, click and drag background to move camera
- Some GUI improvements for readability
- Started working on NPC dialog
- Removed friction from car tires, all artificial now, still bayd
- New spit sound effect
- Good Juice now heals player and has screen lightup effect
### Fixed
- Camera lag greatly reduced
- Suckerpunch now spits plunger right when he says PTOOIE
- Automobile hurt sound is now a beep, death sound is former hurt sound, engine stops running on death
- Giant weapons added in 0.0.6 update now save scale properly
- Adjusted prompt priority functions to give more choice between 'Press E to [do stuff]' actions
Files
Get Juice Galaxy (formerly Juice World)
Juice Galaxy (formerly Juice World)
Floppy ragdoll rpg sandbox with physics-based combat
Status | In development |
Author | fishlicka |
Genre | Role Playing |
Tags | 3D, Action RPG, Atmospheric, Immersive, Physics, ragdoll, Surreal, Unity, weird |
Languages | English |
More posts
- JG Pricing Announcement5 days ago
- 0.2.11 ~ Dream Eater Revamp 🧛26 days ago
- 0.2.10 ~ Bubbletropolis82 days ago
- 0.2.9 ~ Bubble FlurryApr 03, 2024
- 0.2.8 ~ Holiday Swag + Bug FixesDec 23, 2023
- 0.2.6 ~ Toeny, the Queen's Loyal Foot SoldierOct 13, 2023
- 0.2.5 ~ Wild Ruins, Derptera, and OST Vol. 2Aug 19, 2023
Comments
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I really like the inventory system, it is satisfying to use. There is a minor problem though. There doesn't seem to be a way to get a weapon back from Hogan once you toss it to him, since grow weapon and grab weapon are now the same key (E).
Also it would be nice if there was a setting to make the game automatically pause when inventory is opened.
Wow, I didn't expect you to release the inventory update along with the stretchy AND the +stat thing this update is bigger than I thought good job :) , I will say though its kinda weird to receive hats from enemies, the way you receive a farmer's hat when you haven't even encountered the old man yet.
Still though good luck on the development o)
Sweet, looking forward to playing this build! (once I'm less busy)
:O this is the update i was waiting for
Very nice- good work, Fish!